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Cake day: June 4th, 2025

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  • I had someone who works in the industry explain it to me like this:

    Most game studios treat their employees as interchangeable components. Imagine a movie studio that just finished filming a movie - not everyone who was working on it will have more to do after that point. And the studio may not have open positions to fill on other films, so they let those additional people go instead of paying them to be on standby for months. After all, cameramen and grips and the like can always be found when the need arises. Apart from a handful of key members of the team, this is the fate of most game developers once their part of the project is completed.