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In the past, cross porting a game took time and effort. With today’s toolchains? Cross compiling is built-in to the SDK. The delay of a PC release is a clear cash grab
I somewhat agree, but GTA V took over a year and a half to come to PC. I think they were still milking it.
As you said, not an issue today. Architectures are close enough today with plenty of tools to create multiple builds fairly quickly.