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The physics thing is a good point. But my experience with BotW is that I would see something in the distance, I’d go to it, and then there’d be a shrine with no meaningful reward or a Korok seed, and that’s it. The reward is that a number ticks up.
Elden Ring, I’d see something in the distance, I’d go to it, and then there’d be a whole, actual dungeon to complete. And the reward would be unique every time. Even if I didn’t end up using it, it’d be a weapon or a spell that would give me ideas for a different build.
Breath of the Wild is empty. The weapons are destructible, which makes them meaningless.