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Wish that was the case for a lot of new video games instead of relying on DLSS or FSR to cover up their poor optimisation
Picture the level of quality and performance we could have if we had both traditional optimization AND upscaling optimization AND frame gen optimization.
Cause holy fuck the number of times I’ve seen fsr/dlss slaped onto a game and no effort put into making it perform well.
Cause there IS work you can do to make fsr/dlss actually look good and perform better.
What makes you think nobody does traditional optimization anymore? UE5 is so hard to get to run well, you do need to do all kinds of shit to make a game run well. I suspect most of the games you’ve noticed not running very well, are UE5 games.
Do you know of any games where this is the case? I would love to see a case study where an optimized game benefits from DLSS/FSR in a way that makes it get ridiculous amounts of FPS.