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Picture this:
Side-scrolling/three-quarter perspective, SNES or Genesis era Vampire game. The game is very high contrast, to let you play with light and shadows.
The game starts with you getting bit by a vampire. The goal is to find and kill the vampire who bit you to avoid becoming one yourself. You have to fight your way through various monsters, like vampire underlings, familiars, etc., with mini-bosses sprinkled throughout.
As you progress through the game, you slowly develop vampire powers as you’re turning. You get stronger, faster, learn to fly or transform into animals… whatever. You can slow the progress by hanging out in sunlight, drinking holy water, eating garlic, etc. However, you can also speed up the progress to become more powerful by hanging out in shadows, drinking blood, or handling cursed items.
At the end of the game, your character decides whether to kill the vampire or embrace the lifestyle, depending on how far your transition has progressed throughout the game.
This sounds really fun tbh. Multi-pathed games are great. I’d play this.
That’s a really neat narrative context for a game! It could fit into about any play style, too.
This is effectively the plot of Castlevania: Aria/Dawn of Sorrow, so go check those out. They’re quality. I would love to see the idea more fleshed out though.
Bonus points if we make this a proper VTM vampire game, but I’m biased because I was coming in here to use my vote on “VTM Bloodlines 2 but good”