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Some guys aren’t good at the work but are great moral support on the job. Some suck at the work and they don’t improve the vibe, they gotta go.
Morale guys are huge. I remember watching the Mets a season or two ago, they had Jesse Winker, okay but replaceable on the field, but absolutely a morale boost.
Back when I was in the Marines, we had guys who were just funny. Mediocre Marines, didn’t really pull their weight, but they got away with it because they could lighten the mood when we were all about ready to snap. To me, that’s important. That being said, they were also competent enough to not get themselves or others killed, which is probably the only thing more important than being funny. If you are incompetent you get to stay home.
Yup, gotta be good enough that they won’t turn the breaker on while you’re splicing the lights.
In game dev I’m convinced every team needs a hype person. Doesn’t matter if they suck at actual game dev but it’s invaluable having a positive emotional influence on everyone
I’m in engineeeing and i had a guy who made rounds every morning. Stopped by everyones desk to talk. Got to know everyone on a personal level. He really broke down walls and made awkward engineers comfortable to talk, which only promoted better team work. Hes taken a new job still in the company and i know people still connect with him and use him as a resource.
He was a damn good engineer too, but i miss that about him the most.
I used to work with a guy that’d make everyone laugh, and estimate tasks like he’d never get shit done.
He wasn’t the fastest developer, but his quality was alright. I’m pretty confident everyone else however got more shit done, simply because it was a lot nicer and calmer to work those projects.
Any large project needs the moral boosters, for smaller projects it’s a little more complicated