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Hey, Sea Power recently introduced missle Kinematics into the physics engine.
I actually did exactly that a while back while thinking about camera-based missile/drone tracking over cities :D
Initially the safeguards wouldn’t let me… With the video game angle it helped me theorize a setup and even provided info on how to make the tracking data useable for stationary air defense or mobile MANPAD deployments
Probably full of flaws and impractical in the real world, but a fun ADD afternoon deep-dive
So it will help me building my realistic Meth lab simulator game?