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So assets and story are to go first.
We automated the art, so humans can focus on labor.
We’re working on automating the labor too. Turns out art was just easier.
If art isn’t perfect, we can shrug. If something goes wrong with manufacturing, programming, whatever, much smaller issues can shut things down. Art brooks a greater margin of “error”.
Hold your horses, making by hand another 1000 cheap ugly stock waifu gacha images is not art. It is and was slop.
Most j-games that have ads that reach me were slop since forever. Same story, same looking girls, same gameplay.
It’s like bean mouth with animated movies and cartoons.
It turns out that most people weren’t that creative, anyway.
I mean, that makes perfect sense. Game development is mostly programming, so if you’re an aspiring game developer these are probably inconvenient bits you want to get out of the way rather than what you’re there for.
Is it though? Especially when you’re making use of an existing engine.
Yeah. That the whole idea behind the so called AI thing.