They’re not even the same currency at all, yet Steam or any other digital storefront decides to price a 80€ ($91) game the same as a $80 (69€) one when the conversions in reality are different to what the algorithm suggests. It’s reflected on Steam DB that Euro has a higher markup in comparison to US Dollar because of this, since I hear EU players nagging about paying 80€ at launch the same as US players don’t like paying $80.

  • schnurrito@discuss.tchncs.de
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    4 days ago

    Since digital copies cost nearly zero to make, prices of digital goods such as video games are completely arbitrary anyway; they are set to whatever people are willing to pay.

    The conversion rate between EUR and USD is so ridiculously close to 1 that it makes sense to treat them as essentially equivalent. If you don’t, you’ll just spend unnecessary effort converting to and from numbers that aren’t round.

      • schnurrito@discuss.tchncs.de
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        4 days ago

        Compared to many other currency conversions in the world, it is very close. When I read prices in USD, I think of them as euro prices in my head.

      • schnurrito@discuss.tchncs.de
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        3 days ago

        But for physical goods, the minimum price is what the store paid for acquiring or producing it in the first place. That isn’t a consideration for digital goods.

        • Squizzy@lemmy.world
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          3 days ago

          Its less of a consideration, I would say the cost of selling a disc based game is not a hugely different cost to selling a digital game for major players in the industry