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There are a few episodes where various people mention putting a lot of time and wish into building holodeck sims. I’m guessing it’s more like having a futuristic version of Unity/UnrealE/etc, with a common asset pool and an AI assisted interface
don’t care. the future isn’t llms.
For budgetary reason, they’re never that outlandish or creative sets, but I really liked the irony of the Captain Proton being a reoccurring thing