(This isnāt about co-op with 4 friends games like PEAK or RV There Yet, Borderlands or Magicka)
Stage 1 - purely individualistic games
In many games - COD comes to mind - you can just bust into a room and solo everyone. Thatās individualistic gameplay, where other players are merely pedestrians in a saga where you are the main character.
Stage 2 - shallow teamwork
Then thereās games that have " teamwork " that boils down to pressing E to heal or revive someone - Battlefield or the tank/healer duo in MMOs. The only reason youāre interacting with another player is because there is no alternative. If an ammo guy doesnāt drop the ammo box for you - you run out of bullets, canāt shoot and die as a result.
Left 4 Dead, Borderlands, Deep Rock Galactic or Helldivers (?) come to mind. The teamwork happens in a sterile game loop.
Stage 3 - deep teamwork
Then there are games where you technically can go at it alone, but due to the way the game is structured itās perhaps not the wisest choice. I notice that those games have a little more natural voice chat usage than in the current quiet zeitgeist. Also your opponents might be a pre-organized group of friends more often, since itās easier to coordinate playing than with randoms.
Examples of deep teamwork games
Rematch
Rematch is an online football (the European one) game. Instead of the usual FIFA-style birdās eye view, you control just a single player on the field from a third person perspective. Itās also much more arcade-y. It has 1v1, 3v3 and 5v5 matches.
In this game yeah you could theoretically try to dribble past every defender like a main character prime Messi, but this is the exact type of person people complain about on the gameās forums - āWHY DONāT THEY JUST PASS THE BALLā. When I pass the ball, I think how do I pass it so itās most comfortable for the receiver - how long do I hold the pass button to get it just right? Pretty rarely people will actually use the built-in voice chat feature and itās pretty satisfying (when theyāre not thrash talking) since youāre actually working with another human.
Holdfast (ship mode)
This is like Sea of Thieves but the round takes like 20 minutes. Two factionsā ships spawn on a map. A bunch of randoms form a team each ship. Thereās a captain, gunners and repairmen. People larp and use voice chat a lot.
In the normal game mode some clans do the whole napoleonic wars thing and form up lines to shoot muskets. Thereās an Officer role that can point where a line should form and people standing inside that āline blueprintā laid down by them get a boost to fire rate as an incentive to work together.
Foxhole
Foxhole is a 3D isometric(?) third person perspective shooter. Thereās a persistent war between two factions that normally lasts ~20 real life days. When you spawn, you can equip rifles, ammo, uniforms but also materials to repair and construct bases etc. All of those items are made by players. Thereās a player that gathers the resources, then the same person could refine them into actual e.g. rifles, and then thereās another player who will take the rifle crates from the backlines to the frontline base. Itās a bit like EVE Online due to the player-based economy and persistence, just that Foxhole wars actually end.
This game has the absolute highest percentage of players using voice chat Iāve seen in a game. Foxholeās intro screen you see on every launch tells you āyou are a cog in a machineā. Itās deliberately janky and set up so you canāt be individualistic:
- medics canāt heal themselves - either find another medic or voice chat to a player, tell him youāll drop your medkit and if he can heal you
- if youāre bleeding you can patch yourself up, but itās 10x less resource efficient than if another medic does it to you
- some demolition items come in two parts - the explosive and the detonator. You need to have another player who will help you carry the other one
- artillery requires a gunner, a loader and sometimes a spotter. A gunner can go at it alone but itās annoyingly slow
- veteran players often stand at spawn and rally other (random) players to join them. This is often a āsticky rushā where a blob of players grabs a few anti tank granades and sprints at a tank to kill it (yes you die, but a tank is much more valuable than your worthless life). Itās possible to do a solo sticky rush, but itās rarely effective
Thereās lots of big clans, but itās OK to play solo. The devs also have a similar game - Anvil Empires - set in a medieval setting. This is an āMMOFPSā like Planetside 2. There arenāt many of those because shooters require good latency, and the āmassiveā part of āMMOā works agains that.
Summary
Any other games like this? I fear that those games are āone of a kindā, because thereās no real alternative to Foxhole or Rematch.
In todayās individualistic world, what other games are there?
- Space Station 13 fits the bill pretty well, despite no voice chat. Barotrauma is similar, maybe
- I guess someone will recommend the milsim shooters like Squad, Squad 44, Arma (Reforger) though I fear itās not as deep or organic (i.e. you need to be in a clan).
- MOBAs like Dota 2 can come to mind but I feel it lacks depth in that aspect - the teamwork is diluted down to the skills your hero has.
- āOver The Top WWIā has a nice trench engineering aspect but I refunded it because the godmode Battlefront-style call-ins were too annoying (and individualistic to the āgodā), plus you die too fast to make a friend.
- Thereās a game called Eco, itās similar to Minecraft but each player has a profession and I think the players āneed eachotherā to fulfil each otherās needs
- Planetside 2 was great back in the day but itās too COD-like - why have a medic if you can just self-heal all the time?
- Star Wars Galaxies also seemed like it used to have a real player economy - itās still alive on private servers but feels dated.
- I like how Arc Raiders has a social component (the ādonāt shootā). Rust and Sub Rosa similarly. But itās not really it.
Squad and Squad 44 come with plenty of team mechanics, and I have never joined a clan before. It does depend on the server, and also on who steps up to be squad lead. But generally I find the team mechanics to be fairly deep. If your team is not working together (strong squad leads, medics, logistics, etc) then your team falls apart and you will lose (unless the other team is just as bad). Logi in particular make or break a match a lot of times.
Saw that at its peak recently when Galactic Contention (star wars overhaul mod for Squad) came back online. Bunch of new casual players who didnt know how to play building emplacements but no ammo boxes, no one building or supplying FOBs, no one running medic, and we got our asses beat.