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Would a decentralized version of Steam do that?
Is that 30% the bulk of Valve’s profit?
What do Indie developers get in exchange for Valve’s 30% cut on Steam that they don’t get elsewhere that charges 30% or charges less of a percentage?
So could physical retailers, so how’s that working out?
I’m not going to say they can’t do that. It’s not a bad suggestion but it seems to be suggested continually in a vacuum without considering other factors.
Imagine paying $60 for a game and then finding out the torrent is dead.