FippleStone@aussie.zonetoPatient Gamers@sh.itjust.works•Weekly Recommendations Thread: What are you playing this week?
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11 days agoI’ve finally gotten around to playing Control, I’m maybe half way through and so far it has not disappointed
I’ve finally gotten around to playing Control, I’m maybe half way through and so far it has not disappointed
Typically in a metroidvania you’ll be using the new abilities you’ve unlocked to access new areas, each one being something of a puzzle or introducing new mechanics to the player, so it’s rarely just a walking simulator.
Also I think that “quiet time” is an integeral part of good game design, even in something like a shmup there’s enemy and projectile patterns that are so trivial they’re essentially inconsequential. Although the paradigms regarding what works across genres are obviously quite different.
Interesting point though, hopefully I don’t see what you mean when I next play!