• 0 Posts
  • 12 Comments
Joined 3 years ago
cake
Cake day: August 2nd, 2023

help-circle




  • Quetzalcutlass@lemmy.worldtoGames@lemmy.worldCDPR Chad!
    link
    fedilink
    English
    arrow-up
    1
    ·
    12 days ago

    My quote only mentions Saints Row 2 because that was the latest game at the time that review was made. Like I said, it’s from an old review.

    Though I do remember being incredibly disappointed at how character customization went backwards in depth for Saints Row 3. That and the campaign missions in 3 being mostly filler (several were straight up reused minigames with only narration to differentiate them from the ones you found on the map) and the plot sliding almost entirely towards humor and dropping most of the darkness of 1 and 2 in favor of bombastic heroics (villlainics?).

    The later games did give us Kinzie though, so all is forgiven.

    (The reboot is still an abomination.)


  • Quetzalcutlass@lemmy.worldtoGames@lemmy.worldCDPR Chad!
    link
    fedilink
    English
    arrow-up
    7
    arrow-down
    1
    ·
    edit-2
    12 days ago

    The rigid mission structure with no room for innovation is easily what I hate most about GTA. To quote an ancient review by Shamus Young (RIP):

    The author of this mission isn’t designing a game, he’s writing a movie scene, and I’m acting as a stuntman who isn’t allowed to read the script. I have to feel around for the railroad plot and figure out my place in it.

    In GTA IV, the mission designer has all the fun, designing something for you to enact. In Saints Row 2, the designer just fills the world with toys and you get to do the creative part.

    GTA IV offers incredible production values, voice acting, music, and visuals. By contrast, all Saints Row 2 can offer is fun. You’ll have to work out for yourself which one sounds better.

    The wrong series died.







  • I’ve got 4 GB of RAM

    Sadly that’s an almost unusable amount these days. The OS will use half of that just sitting idle, and Google Play Services will use a fifth of the remainder (you can enable Developer Mode and view running services to see this yourself). 4 gigs is solidly in the “only one or two apps open at a time” range.

    (It doesn’t help that every Android app includes its own separate copies of all its libraries and dependencies for compatibility reasons. There’s no such thing as a lightweight app without going out of your way to avoid the normal development ecosystem)

    Android also doesn’t use swap (storing unused/rarely accessed memory contents on the disk for later), instead shifting stale memory pages to a compressed block in RAM (zram), so once it starts filling up with cached background apps it has to start killing apps or the system will hang. The less RAM you have, the sooner this will happen, and both Lemmy clients and web browsers use a ton of RAM.