You wont have to, the username of the poster is always included right above the post lol
- 0 Posts
- 7 Comments
- RightHandOfIkaros@lemmy.worldtoGames@lemmy.world•GTA 6 gameplay and map leaked ahead of Netflix Extended Look - DexertoEnglish21·1 day ago
- RightHandOfIkaros@lemmy.worldtoGames@lemmy.world•Bethesda is sending DMCA notices to a Ukrainian fighting the war in the frontlines to take down a classic (Fallout 1/2) engine emulator which doesn't use game files, ROMs, game code, textures, or musiEnglish1587·2 days ago
EDIT: Bethesda stepped in and rescinded the DMCA. Was made by Tracer without Bethesda’s knowledge. Bethesda was not the bad guy. Original comment below.
Should just ignore it. What’s Bethesda going to do about it?
Honestly I wouldn’t even be surprised if this is AI overzealously abusing DMCA, which is hyper-omega-turbo-common nowadays. It came from Tracer, not Bethesda, so this is the most likely explanation. The ONLY thing they could ding the guy on is MAYBE trademark infringement, but then he can just change the name from fo2 to something else and no problems. I don’t see why he cant just do that.
I also don’t see why him serving is important to the story for any reason other than sympathy points. Whether he was serving in a war or not is irrelevant to how erronious the DMCA abuse is. The abuse is just as bad either way.
- RightHandOfIkaros@lemmy.worldtoGames@lemmy.world•Guess The Game (#014) [solved - see comments]English2·4 days ago
That is definitely the vehicle in the image. Same logo on the wings, even.
I see “clunky” used to critique true Survival Horror combat a lot. I think this comes from a misunderstanding about the genre: the developers are trying to disincentivize you to engage in combat.
Its a big part of the game design of Survival Horror that is important: getting into combat should be a lost resort action, not a preference. How do you do that? Make combat feel bad. If the combat is fun and feels fluid, the player will want to engage in combat. But that goes against the entire point of Survival Horror. The peak, most optimal way to play should be to avoid any combat that is not mandatory to beat the game. This is because Survival Horror relies on the player constantly having to choose: Do I risk losing health and ammo in this fight, or can I avoid the fight and go around the enemy? Will I need to come back again, and if so, will I be able to make the same choice again?
So when someone tells me combat in a true Survival Horror game feels clunky, that is exactly what it is supposed to feel like. Otherwise the game will become an Action Shooter, like Resident Evil, Silent Hill Remake, Dino Crisis 2 and 3, etc.
Kuon’s story is just the result of poor localization, honestly. The Japanese audience could understand it much better. Us English speakers didn’t even get all the puzzles translated.
- RightHandOfIkaros@lemmy.worldtoGames@lemmy.world•Guess The Game (#014) [solved - see comments]English10·4 days ago
This looks a lot like Crimson Skies. Looks too fantasy to be Sturmovik, Hawx, or Ace Combat. Looks too old for Warhawk or Birds of Steel.
There was an old Warhammer flying game I think I remember about orks, but I cant remember the name of it.
EDIT: Wait. This is a trap. This is a vehicle level in a different genre of game. Theres a little guy on there, like a bicycle pedal powers the prop on the vehicle. Also that UI is very simple.
These games were written by the writer for Silent Hill. So if you havent played the original first or second games, those will most likely be most similar.
Maybe Kuon? FromSoft developed game, and a horror game on PS2, but its not got the same unique feeling to it. Just a Japanese PS2 horror game.
The Monopoly endgame is spending as much time in jail as possible to evade property tax and fees.