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Joined 3 years ago
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Cake day: November 22nd, 2023

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  • I have a few questions regarding what it will look like to “do things” in the game. It seems likely that for stuff like Training it will be as simple as telling the browser ‘I want to train my Strength’ and then a timer pops up and when it’s done you go up a level. That’s all fine and good, but what about more complex activities like performing a heist or something? Will that also be timer-based? Will it be possible to lower the amount of time spent if my character meets a certain skill check? What if I’m like level 20, trying to do a level 15 job, and I bring along three level 2s to help, will that increase the likelihood of failure (and presumably prison time), just make the timer longer, or would the level 2s simply not be able to assist since they are well below level 15? Will the various operations have different specialized roles (point man, safe cracker, get away driver, etc) or will we all just be lumped together? Lastly, you said PvP combat will be stat-driven, so would that be EXCLUSIVELY number based a la Yugioh (my 2450 ATK point monster beats your 2200 ATK point monster, dealing you 250 points of DMG) or will there be any elements of RNG thrown in as well?

    Sorry, that was a lot, but take that as a good sign! The game sounds mighty interesting and I’m anxious to see how it all plays out!