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Cake day: October 20th, 2025

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  • TheJesusaurus@piefed.catoPeople Twitter@sh.itjust.worksPrequel revisionists
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    6 hours ago

    Pulling a few articles out of the way way back machine doesn’t prove this was a significant part of the discourse either. I don’t doubt there were people discussing it in this way even in 1999. It just wasn’t a very significant aspect of the discourse.

    Just like we can go find any piece of media now and find basically any opinion about it that we want written somewhere, we could do the same in '99


  • TheJesusaurus@piefed.catoPeople Twitter@sh.itjust.worksPrequel revisionists
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    6 hours ago

    The prequels pre-date anti-woke mania by like nearly 2 decades. Nobody on planet earth was thinking those things watching episode 1. We thought jar jar was annoying, Jake Lloyd was also annoying, wtf is a midichlorian, and where are all the practical effects, this CGI sucks.

    That was basically the “discourse” at the time, such as there was any. “Fandom discourse” also was far less of a “thing” in 1999, people were talking about it, but because it was a HUMONGOUS beast in our monoculture at the time, not because there was a huge star wars fandom online.

    Episode 1 was well recieved by casual fans and children, who were the target audience. It was slightly less well recieved by existing star wars fans, such as we were. And nobody cared, there wasn’t any meta commentary, we werent discussing WHY we were discussing what we were discussing. It was a simpler time.


  • I can basically guarantee you that “HR” had nothing to do with these decisions as you’ve presented them.

    You think some random employee that works in resource management has the final say on creative decision-making?

    These directives come from C suites that fear controversy and risk. These decisions are made for financial reasons, to eliminate every possible wrinkle that might upset someone and plant a seed of bad publicity and threaten the return on investment in the product being shipped.

    The problem isn’t HR, it’s that games are products being sold by corporations that need to show growth next quarter at any cost