But loans don’t scale with the amount of players and played hours. They typically purely factor into the cost of development and support.
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- aksdb@lemmy.worldtoGames@lemmy.world•AI Driving Game Players Are Burning Through So Many Tokens Its Developer Had to Take Out a Bank Loan to Keep It RunningEnglish3·1 hour ago
- aksdb@lemmy.worldtoGames@lemmy.world•AI Driving Game Players Are Burning Through So Many Tokens Its Developer Had to Take Out a Bank Loan to Keep It RunningEnglish3·1 hour ago
Actually sounds like the perfect use case for a model like Jev. I think Jevos should be able to handle that locally.
I liked it gameplay wise, but the story … urgh. Typical comic book villain tropes. Taunting you with how awesome and cunning they are, just to vanish and leave you with one of their henchmen that you then slaughter. Repeat a few times, until they finally pretend to be really pissed off now and decide to spill their whole plan and why you have no chance of stopping them … just to be stopped.
The only thing the villains in D3 had was arrogance. Everything else was forgettable (to me).
Only if the client is making the requests directly. If your own infrastructure is in between (which it should), you can limit the kind of requests and their rate at will.
Of course that’s an architecture I am not sure someone who develops something like this has on their mind.