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Joined 3 years ago
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Cake day: July 9th, 2023

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  • I should probably have added the context that I haven’t yet played DOS1, so I can’t say how it compares to the CC effects from that. I do agree it was a scaling issue, the damage scaled too quickly relative to the armor and the armor restoring abilities scaled awfully and required taking a lot of points into earth or water magic (there was shields up for shielded characters, but it had something like a 3+ turn cooldown I think).

    The environmental effects were cool, but somehow it always ended up being cursed fire and blood clouds, and there was never much use for blessing surfaces given how many enemies could curse it just by walking on it.

    The crafting had some neat points, especially early on, but it was often a lot of trouble and I didn’t really engage much with it after fort joy except for runes and hybrid skill crafting