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Cake day: June 7th, 2025

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  • Altering DNA can be done in two ways and for two reasons, giving four scenarios with varying ethical considerations. The ways are somatic and germline and the reasons are therapeutic and enhancement.

    Somatic cells are cells which aren’t involved in reproduction. Changes to somatic cells don’t get passed on to children. Changes to germline cells do cause those changes to be inherited. A therapeutic reason is to eliminate a disease. An enhancement would be something like making someone taller or giving them blue eyes.

    Altering somatic cells for therapeutic reasons isn’t any different than other medicine. Altering germline cells for enhancement reasons isn’t any different than eugenics.

    Altering somatic cells for enhancement reasons and altering germline cells for therapeutic reasons are where the debates tend to be. While having the procedures done can be considered a huge benefit, it can be argued that they could also create biases against people who don’t have them performed, which is essentially the plot of the sci-fi movie GATACA.


  • There was a team decompiling Super Smash Bros Melee. It was slow going and they eventually switched to using AI to do it. You can tell where they switched if you look at the source code they published.

    The old sections done by hand contain function names like “HSD_PadGetRawQueueCount()” containing variables like “queue_count” and “interrupt”. The new sections generated by AI contain functions names like “Fighter_Spaghetti_8006AD10()” with variables like “x221F_b3” and “x2224_b2”. This is slightly better than reading the raw assembly, but clearly nobody in the group understands what the new sections control or how they work if they can’t even give the functions and variables proper names.

    So what’s the point? Why decompile Assembly nobody can understand if the result is archaic C code nobody can understand?










  • The statement:

    Normally, we would not comment on unsubstantiated speculation on the internet, but these aspersions around our relationship with PlayStation, the commercial performance of the DEATH STRANDING franchise, and the broader production planning and investment for PHYSINT, have reached beyond the studio and have touched our fans, our creative partners, and colleagues we have worked alongside with for three decades. None of the claims written came from any official or on-the-record source and as such we encourage you to take them with a dose of scepticism.