I figured this would be notable enough to show here.
DSP showed that no player input is needed to complete Wolverine’s first motorcycle section. Considering he’s the sort of guy this level of difficulty is made for, even he’s baffled that he didn’t need to do anything to clear the section.
The people who say the game is far too easy may have a point.
Eh, as long as Soulslikes remain popular and win awards, I’m fine with this.
I don’t mind a little challenge as long as I can learn the game and master a skill. I don’t like QTEs at all, and that includes dodge/parry mechanics. It’s like playing Guitar Hero on Expert with a controller, but you can’t see the notes. If you’re doing what the game wants but you’re a second or so off and that napes you lose, that’s a game I won’t complete… or shed a single tear if anyone pirates it or the studio closes. Games that punish gamers shouldn’t exist. If gamers want the challenge they can have it, but it should be optional and not required to complete the story. I’m fine with achievements being disabled for lowering the difficulty, just make the game accessible to differently abled gamers.
From what I have heard, the QTEs also self-complete without any user input. There’s easy and then there’s “not even playing a game.” This Wolverine game sounds like the latter.
Exactly. I have no problem with casual games, or games with an easy option. But if no player input is required then it is not a game, just an expensive and long animated movie.
Games that punish players that don’t want to be punished shouldn’t exist. Offering “God Mode” or similar features is fine! But since this game offers no other difficulty levels, this is simply false advertising. Games live from the interactivity they provide. If you cut that out, you could just sell a youtube link for five bucks with the same experience.